Mobile app development services.
Web and mobile products taken from wireframe through build and testing to the store listing, by the team that also markets them.
Most apps die after launch, not before it.
Getting an app built is the easy half. Getting it approved, found and used is where projects quietly stall.
Scope grows in the dark
Features get added mid-build with no decision about what comes out, so the launch date moves and the budget follows.
Store review is an afterthought
Nobody plans for the review process, so the launch slips while someone rewrites a privacy policy in a hurry.
Nobody was going to market it
The app ships to an empty store listing, and the plan for getting the first thousand users was never written.
What an app project covers.
From the first wireframe to the listing people actually download from.
Product design
Wireframes and interface work decided before code, because changing a screen is cheaper than changing a build.
Build
Web and mobile, built to run on the devices your users actually hold rather than the newest one.
Testing and release
Tested on real devices, then taken through store submission and review rather than handed to you at the door.
Launch support
Store listing, screenshots and the campaign that puts the app in front of people once it is live.
Three steps, no mystery.
Scope is agreed before build, and changes are traded rather than stacked.
Scope and wireframe
What the app has to do at version one, and what is deliberately left for later.
Build and test
Built in stages you can open on your own phone, so feedback arrives while it is still cheap.
Submit and launch
We handle store submission and the review back and forth, then the listing goes live with a plan behind it.
Before you brief an app.
What people ask before committing to an app project.
Tell us what the app has to do.
One call. We will tell you whether it needs to be an app at all, which sometimes saves the whole budget.